Immersive Applications
VR experiences built for headsets with comfort and performance as fixed constraints.
Industries / AR & VR
Immersive software has a hard physical constraint: drop below the target frame rate and users feel unwell. Performance isn't a quality goal here, it's a safety requirement.
We build AR and VR applications, spatial interfaces, and 3D visualization tools with frame budgets, comfort, and interaction design treated as the primary engineering concerns.
Immersive software has a hard physical constraint: drop below the target frame rate and users feel unwell. Performance isn't a quality goal here, it's a safety…
VR experiences built for headsets with comfort and performance as fixed constraints.
Mobile and headset AR grounded in stable tracking.
Configurators and try-before-you-buy experiences for web and mobile, with asset pipelines that keep models light enough to load quickly on a phone.
Interaction patterns designed for three dimensions — comfortable reach zones, readable text at distance, and feedback that compensates for the absence of physical touch.
Everything below is in scope for a typical engagement — we scope precisely against your situation before quoting.
Every project starts with a performance budget and a comfort review — the two constraints that decide whether immersive work succeeds.
Unity and Unreal for native headset applications, plus Three.js and WebXR for browser-based experiences. Choice depends on target hardware and distribution.
Yes — visionOS development with SwiftUI and RealityKit for native spatial applications.
Maintaining frame rate above all, offering teleport alongside smooth locomotion, applying vignetting during movement, and never taking camera control away from the user.
WebXR works on modern mobile browsers with no install required. Capability is narrower than native, but the friction reduction is often worth it for reach.
Automated LOD generation, texture compression, mesh decimation, and draw call batching, with target polygon and texture budgets set per platform up front.
Sometimes it isn't, and we'll tell you. Immersive tech is compelling for spatial understanding, procedural training, and physical product visualization — less so for tasks a normal screen handles well.
Immersive software is governed by human perception in ways flat interfaces aren't. Frame budgets and comfort aren't polish items here — they're the difference between a product people use and one they take off.
Get clarity on your idea, scope, and next steps — in one short call.